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- #NEED FOR SPEED HOT PURSUIT 2010 IGN DRIVERS#
- #NEED FOR SPEED HOT PURSUIT 2010 IGN DRIVER#
- #NEED FOR SPEED HOT PURSUIT 2010 IGN MANUAL#
- #NEED FOR SPEED HOT PURSUIT 2010 IGN OFFLINE#
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#NEED FOR SPEED HOT PURSUIT 2010 IGN MANUAL#
You can't select a manual transmission, and you certainly can't set up customized event parameters. In Hot Pursuit, you can't play with ride heights or add snazzy new rims. Nor is the game an elixir for car tweakers. Propel a dude head-on into a boulder the size of a house, and he's somehow back on your tail within seconds.
#NEED FOR SPEED HOT PURSUIT 2010 IGN OFFLINE#
More annoyingly, the offline mode seems to go to great lengths to keep competitors close. Take, for example, the event where I got hit with an EMP jammer at the exact same moment and the exact same location every time. Hot Pursuit tends to show its few warts in the single-player offline game, where the artificially intelligent drones simply feel too pre-programmed. In the end, everyone feels a whole lot better about themselves because they're comparing results with their buds rather than a legion of godlike players from around the globe. You become part of a world within a world, where those you've come to know communicate. Essentially a Facebook-style social network for vehicular sadists/masochists, Autolog is no mere sidebar. And I certainly see the appeal of the new Autolog feature. I was especially thankful that the game did such a good job of evening up teams and giving me equal exposure as cop and racer.
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I drove a ton of online events, and still had a hard time dragging myself away. racer face-offs into super-sneaky low-speed stare-downs where the sweat-inducing sensation that something really bad is always just about to happen is very real. The cops can set up roadblocks and call in helicopter assistance, the godless racers can hit turbo boosts, and altogether, it's a wonderful mix that routinely morphs police vs.
#NEED FOR SPEED HOT PURSUIT 2010 IGN DRIVERS#
Zap! Naturally, drivers are alerted when they're under EMP lock, and will likely respond with an EMP jammer. Bang! Or a long-range electromagnetic pulse transmitted wirelessly to cars in front of you.
#NEED FOR SPEED HOT PURSUIT 2010 IGN DRIVER#
Tools like spike strips, especially effective when another driver sits just off your rear bumper. You see, Hot Pursuit isn't just about the racing, but also about the nefarious tools you have at your disposal. In short, as much as you need your speed, you need your brakes and your understanding of a racing "line" just as much. Though it teases with its capacity for terminal velocity, it reins you in before it all becomes one big warp-drive joke. Regardless of mode, Hot Pursuit (designed by those tire-squealing Burnouts at England's Criterion Studios) is an enhanced throwback to ye olde days. speeder, or the wild and certifiably crazy eight-player team-based mode where a gaggle of officers try to shut down a gaggle of speeders - and the game does the rest. You merely select the type of event you want to run - straight-up race, mano-a-mano cop vs. The preamble is far more automatic in the game's multiplayer arena.
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Cop chases, point-to-point races, concept and exotic car time trials - all the Need for Speed staples are here. Offline, those events (selected via an aerial view of Hot Pursuit's California-esque "Seacrest County" base of operations) form a career. Instead, players choose from a massive array of predefined one-off events spread over the game's single-player and online components. Hot Pursuit is, thankfully, a Need for Speed without a story. The game lacks in some areas, but most will look giddily past that. Dangerously addictive, too, particularly in its tactic-heavy online guise. racers at viciously high speeds in stunning environments - and, like 'roids, it's dangerous. It plays to the franchise's time-honored strengths - namely cops vs. Like a horse-worthy blast of steroids to the arse of an aging prizefighter, Need for Speed: Hot Pursuit jolts a wheezing old veteran back to its aggressive, muscular prime.